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Zbrush bridge keyshot
Zbrush bridge keyshot











zbrush bridge keyshot

It's not an official GoZ, so you'd have to poke around for the link (I can't recall it offhand). You could save yourself a bunch of cash, and use blender for rendering, and Armory Paint for texturing (it's still in development, but is open source and free).īlender even has a version of GoZ, which means you can move models back and forth from zbrush without saving them. Simply load a model in ZBrush and turn on Render > External Renderer > KeyShot. It allows you to use any version of KeyShot 5 or above as an external renderer. I'm still learning it myself, so I can't comment too freely. The ZBrush to KeyShot Bridge is a special plugin that is pre-installed with ZBrush 4R7 and above. By comparison, I can render the same model in Blender Cycles with black desert running in the background, and still have headroom. I have a 4790k with 32gb ram (a little old, I know), but it grinds to a halt while rendering in keyshot.

zbrush bridge keyshot

Personally, I find keyshot (whilst really easy to learn, and very user friendly) weirdly hyper real. It might be a broken process because of the keyshot restriction. I don't know if you can bring the substance textures back into zb in order to then use keyshot. I'm not sure how that would work out with substance, as you'd normally export your model to substance to paint the textures prior to rendering. The restriction is that you have to export your model directly from zbrush, so you can't use it as a standalone package. Keyshot started doing their zbrush exclusive version a few years back, and it works well enough. They're very different packages, and cover different parts of the overall modeling process, so comparison is irrelevant.













Zbrush bridge keyshot